Chapter 7


Video Synthesis and Installation



John Hansen


"In the '60's we were doing light shows, in the '70's we did video synthesis and in the '80's we did computer graphics."
[John Hansen, 1998]

John Hansen is an example of someone who came to art through an interest in electronics, someone whose training afforded him the technological skills but whose fascinations brought him into the arts. He was born in Denmark (in 1946) where his father had built radio transmitters and receivers for the Danish Resistance during WWII and subsequently worked in cinemas building and maintaining sound systems. The family immigrated to Australia when he was six years old and moved to the small town of Hayfield in rural Victoria where his father set up a radio repair shop.

The atmosphere of the country town gave him

“a lot of freedom in what I was doing. I was building crystal sets when I was eleven years old, and taking [the] motor off the motor mower and putting it on my billy-cart and getting nine months probation for running it round the roads. I bought my first transistor in 1958 and promptly blew it up two minutes after getting home. But it was a fertile environment and... it was better to be in the country doing the sorts of things that I was doing.” [1]

He grew up surrounded by electronics and it was only natural that he would end up studying the subject. After looking at the possibilities he elected to study Communications Engineering at RMIT in Melbourne because it offered the more practical course. At seventeen he moved to Melbourne, living in South Yarra and then Carlton, and got caught up in the “sixties wave””. [2]

In 1967 he took a job at the PMG Research Laboratories 3] which, Hansen commented, “had the best equipped electronic labs in the Southern Hemisphere”. [4] He worked there for two years while finishing his degree part-time and graduated in 1968.

While at the PMG Hansen was turned on to electronic music after attending a seminar led by the composer Keith Humble at the Grainger Museum in Melbourne University.[5] He met the maverick jazz musician and inventor Steve Dunstan there, and found a friend who had an almost freakish skill in making electronic circuits for producing sound. On Dunstan's instigation he started to build electronic music devices such as theremins, white and pink noise generators, and oscillators. But he drifted away from electronic sound into visuals and shortly after finishing his studies began doing liquid lightshows at Melbourne University Union rock-and-roll nights with Hugh McSpedden of the Edison Light Company. These “encompassed lots of liquids and oils and Polaroid filters and sticky-tape and that evolved into motors that turned these things and sequenced and strobe lights and all this type of thing.”[6]

He built motorised coloured oil/water devices that were driven by stepper motors. Hansen elaborates:

“When I met Hugh McSpedden, he was already doing lightshows. ... He was doing them with Eddie van der Madden and I sort of came on board, I had a projector, 35mm Liesegang single slide at a time projector. It was my father’s and it’s still downstairs, still gets used. While I was at PMG Research Labs ... I was involved in building a chart recorder that was dynamic enough to [give] large decibel swings but sensitive enough to do small resolution steps. It was a thing we were designing from the ground up, using stepper motors, and I actually built a stepper motor driver circuit and had a stepper motor driving a cylindrical oil and water filled perspex wheel that I sat in where the slide holder would go and so made liquid lightshows like that and also driving Polaroid filters around and sticky tape type things. We predominantly did Melbourne University Union nights and T.F. Much Ballroom days.” 7]

Eddie went to Sydney (to work with Roger Foley (Fogg)) and Hugh continued doing lightshows and I must have come across the Guerrilla Television (1971) book I think. That was probably what started to put me in that direction.[8]

Discos were a dirty word at this period yet lightshows, and the paraphernalia that became so much a part of the disco scene, began with these rock concerts, and were also used in new very smart nightclubs. Later, in 1972, Hansen was commissioned to do the interior for a night club called Space Place which was on the first floor of the London Hotel in Elizabeth St, Melbourne.


Photographs of the Space Place installation by Hansen.
Fig.1: A pair of photographs of the Space Place installation by Hansen. [Courtesy: John Hansen]

In 1969 Hansen had taken a position as a professional officer in the electronics workshop at the Zoology Department at Monash University. His work there involved image enhancement and analysis systems for use with video microscopy – low light-level stuff – and miniature tracking devices using LEDs with telemetry transmitters to locate, track and record physical data from unrestrained nocturnal animals. [9]

“At Monash I was monitoring animal movements and biometrics and building little transmitters to put on animals to track them in the bush and for the nocturnal ones I put little light emitting diodes (LEDs) on them which was a new phenomenon in those days. And I thought "well this is pretty good, we could use this as jewellery", so I started making electronic jewellery.” [10]

The zoologists also used video equipment to record animal behaviour and this gave him his first access to video recording equipment.

Hansen’s experience with stepper-motors at the PMG Research Laboratories, in building computer-controlled microscope tables at Monash, [11] and his general interest in electronics equipped him to build kinetic sculptures. The catalogue for his 1974 Bonython Gallery (Sydney) exhibition of electronic jewellery [12] notes that he showed kinetic sculpture in a 1970 Captain Cook Bicentenary Celebrations sculpture exhibition [but doesn’t say where this was held] and in 1973 he built a major piece for an exhibition of “Outdoor Art” held by the Melbourne Herald newspaper in Fitzroy Gardens (Feb, Mar 1973) [<13]

“That was a three foot diameter, hexagonal, extruded shaped perspex that sat on a chrome stand and was about four foot high, a little top heavy. Inside [it] had 12-volt bulbs on epicycloidal rotating mechanisms coming towards the perspex and going away. ... I had the perspex fabricated and it was too large to fit in the house when I was living in Wattletree Road... So I had it out in the front garden. When the perspex arrived I bolted it to everything else and had it sitting there. I had a room in the back of the house and that night I had this dream that there was an aeroplane crash in the front of the house. Somebody came running in in the morning and woke me up and said “John, John, your sculpture's fallen over, it's all broken” and I said “yeah I know”. I have that sort of connectivity with things I make. It was actually Walter Fisher who inspired me to just get another one made, and I did, and exhibited that.” [14]

Here was a young engineer with an insatiable curiosity for the electronics he was working with, doing lightshows with Hugh McSpedden’s Edison Light Company, living in the experimental music and art underground, and with the drive to experiment, to build all sorts of derivatives from the things he was using at work. His use of video at Monash, like just about everything he touched, showed him more ways that he could explore the audio-visual synchrony that formed the aesthetic mainstay of the experimental subculture of the time. He also came across the book Guerilla Television [15] and video became a major interest.

“And then that first video thing [Melbourne Access Video and Media Cooperative (MAVAM)] started up [June 1974] in Drummond Street, the forerunner of Open Channel, and I actually got involved with that for a little while. I didn't really like the democracy of the whole meeting format, all that stuff was rather boring, but the video equipment that they were aspiring to, and did indeed get from grants and things, was quite novel. And thinking about it that's probably where the progression took off. It was fairly hectic in those days, in terms of living, and once I came to Selby and was in one spot and working at Monash, I think the tyranny of distance was another reason for not continuing with [the] MAVAM situation.” [16]

All of which eventually led to his exploration of the electronic generation of images. Again he began by producing lissajous figures only this time using a modified TV set. The circuit, with which a technician could modify the deflection coils on a TV thus making the electron spot move around the screen under electronic oscillator or audio signal control, was based on a TV Oscilloscope circuit that had been published in Practical Electronics in 1968.[17] It led to Hansen's first electronic image generating device, c.1971. He

“modified a television set, black and white, of course, valve even, into an x, y and z – z modulating the intensity – type oscilloscope. Used all my audio synthesisers, ring modulation and this sort of thing to drive this television set. Problem was it was black and white so, to make it colour, I built a cinemoid filter wheel, bolted it in front of it and spun that at 1500rpm with a washing machine motor, synchronised it and got beautiful colour images on the screen. Eventually the thing smashed. It fortunately didn't kill anybody, I think we were all lying on the floor at the time, and that sort of defined an era of visual synthesis that was black and white, mechanically made to colour.[17] The x,y principle I also used in static drawings and building drawing machines which would do this sort of thing.”[18]

“At that point I formed Cybernetic Synergy and I got a Sales Tax number and the first thing I purchased was the washing machine motor to drive the colour wheel, and it was the first time anyone had purchased an electric motor like this with a Sales Tax exemption and the tax man came knocking at the door, the next day almost, and I got a rapid lesson about Sales Tax.”[19]

Mechanical analogues of this gear had been experimented with since the late 19th century and Hansen also applied the same principles to static drawings [Fig.2] by building a harmonograph which

“was a mechanical drawing machine which worked on pendulums and weights that were moveable to various positions to create different harmonics, and once set in motion that would scribe its way round till it came to rest and produced some very interesting patterns.” [20]


2 harmonograph drawings by Hansen.
Fig.2: Pen and ink drawings made with the mechanical harmonograph. [Courtesy: John Hansen]

His work at Monash with LEDs had an important impact for Hansen when he realised that these little flashing lights that used almost no battery power would make great jewellery and began to make pieces for his friends [Fig.3].

“The electronic jewellery dropped in there as another spin-off from the Monash things. I'd actually put a LED on a nocturnal animal to track it at night-time. I can't think of where flashing lights might spark a memory! [he says with a smile] And so that put a bit of a hiatus on the video audio-visual thing and the jewellery was fairly prominent there from at least 70-71-72 was when I was peaking with that stuff having exhibitions in Melbourne and Sydney.[21]

He showed these to Marianne Bailleau who had established Realities Gallery in Melbourne. The gallery was showing kinetic sculpture and abstract painting and had also shown a collection of Optronic Kinetics’ work. She took an interest in the jewellery while also commissioning Hansen to produce some electronic sculpture introducing him to a Toorak interior designer, Tibor Hubay,

“who had the job of renovating a hotel [22] in Elizabeth Street, [Melbourne] first floor, and it was called the Space Place. I had to make three electronic sculptures for that. ... One piece was a five foot diameter steel moire-pattern wheel turning in a big perspex frame with all these lights sound modulating. Then another piece, a wall mounted piece, was a two foot cylinder of laterally placed perspex rods behind which were a patchwork of cinemoid filters. You know you used to get those sample [books] of cinemoid, we were cutting squares out of that to make a patchwork of it. Behind that were rows of two foot flouros so as the perspex turned they cast distortions. It was quite nice actually.” [23]

“There's some very interesting footage of that [shot by] John Hughes who was making a film on me. We did the [mechanical] harmonograph up in the shed and then we went to Space Place a couple of days after it was opened and did all that. There's actually some interesting shots of the construction of that stuff which all occurred in the lounge room.” [24] [This is the film Cybernetic Synergy.]

Hansen then had exhibitions at Realities Gallery in Melbourne and later at Bonython Gallery in Sydney, (24 May – 15 June 1974), [25] which were quite successful and nearly began a career in making electronic jewellery.


2 pieces of Hansen's electronic jewellery
Fig.3: Electronic jewellery using LEDs made by Hansen [Courtesy: John Hansen]

But becoming a manufacturer was not the direction he wanted to take, being more interested in the electronics than in business. “I came to a crossroads with the whole thing of either mass-producing it or dropping everything else and becoming an electronic jewellery artist and neither of those seemed to really gel.” [26] So he put the jewellery work to one side, and having been interested in electronic music while now being more interested in electronic visuals he began producing light sculptures and colour organs and returned to working with video electronics, which he had commenced in 1971.

Hansen’s video synthesiser

With the self-destruction of the CRT oscilloscope and colour wheel that produced images of modulated audio signals and his discovery of video he found that he could apply the results of his experiments with colour organs to all sorts of circuits which could be modulated in the same way [27] and he applied the techniques to chroma-key effects, colour generation and video feedback. But the most important innovation in Hansen’s synthesiser was his utilisation of the circuit for the [TV Ping]Pong video game, one of the earliest domestic video games. An ad in a popular electronics magazine offered a set of the schematics for the game which Hansen purchased.

Pong was simply a way of making square pixels slide across the screen and when it hit something, depending on its angle and trajectory and speed it would deflect in a proper fashion in different direction, and using that principle I built up about eight of these and used them to deflect objects or key sources across the screen.” [28]


In 1974 he applied for and received a grant of $5000 from the Australian Council for the Arts to build a video synthesiser. He used the money to buy a colour TV monitor, a Philips NV1500 video cartridge recorder and a Grass Valley mixer with wipes and a chroma-key module. He housed the mixer and all his custom built circuitry – audio filter bank from a “musicolour” kit, the Pong circuits, pattern generators, patch-boards – in a console made from extruded aluminium which

“was bristling with patch panels, knobs and pegboards. Housed in a self-built wrap around console, it was sort of portable.” [29]

The Pong generators could be driven by audio signals so the objects they produced would sail around the screen bouncing off things and, if feedback was being used, trailing streams of coloured feedback that gave most beautiful effects [Fig.4]. Otherwise the synthesiser functioned mostly as a colouriser through which a black and white camera input could be coloured, mixed with patterns, shaded colour ramps, the Pong objects and feedback and then put out as video.


The Friden video synth feedback images.
Fig.4: Images made with the Friden video synth Pong circuit and feedback.
[Courtesy: John Hansen]

The whole thing was housed in a Friden calculator [30] which was essentially an electronic calculator with a small CRT display. Hansen stripped out the calculator electronics but retained the housing to which he added more functions by making up circuits that produced patterns and shapes that could be moved around the screen. There was a series of these but one of the most interesting was a modified version of the first video game called Pong. In Hansen's device there were six Pong circuits each of which could be moved around the screen and shaped by oscillators and other kinds of electronic sound generators. Selection of sources to outputs was with the matrix board replacing the original small CRT monitor.

Among the early film and video makers in Melbourne was John Hughes who, in 1974, produced Cybernetic Synergy a film about John Hansen and his early electronic visuals and light works that exploited moiré effects. Although it was shot on film its content makes it important to include here as a reminder that video work could be done not only by recording things to tape but it could also be produced live and not pre-recorded.

The synthesiser’s biggest use turned out to be at the Computers and Electronics in the Arts exhibition (curated by Doug Richardson) at Australia '75 in Canberra.

“[Fig.4] is a picture of the video synthesiser, at Australia '75. It was heavy on colourisation as well as audio, and you can see my dulcimer over here, which would modulate the visuals and [the] black and white camera which would be colourised. The console was full of peg boards and everything, of course, real time, live, switching peg boards around to get different sequences, [so the interconnection of circuit modules] that we did at Australia '75 occurred fairly easily with the types of designs that we had in those days.

“The Arts Council, I believe, invited me up as the grant occurred within the previous twelve months of Australia ’75 and the synthesiser was progressed sufficiently to exhibit. I may have told Stevie about it and got him up as well because we ended up with a whole entourage of us went up. I remember there was a big analogue synthesiser there. [the Timbron from UNSW (Harvey Dillon)]. [31]

“I remember we first got there and we were all setting up and we all had our individual spaces, and I was next to Chris Ellyard and Iain Macleod from ANU. They were setting up there. Their PDP-11 and all the monitors were being set up, and Philippa's floors and I don't think there was much real dedicated “you will do this” or “this will happen there”. Everything was very fluid, it just seemed to amalgamate together as a continuous process through the whole show and by the end of it we had some real connectivity between all of us. Particularly between Philippa, Chris and myself. There were some very good cross-connections with Philippa's floors modulating some of my patterns and taking Chris's feed as a video, and I also had a black and white Ikegami camera set up that I fed through and colourised and had a little pegboard and I also had my dulcimer in some fashion as well.” [32]


Hansn at <i>Australia 75</i>.
Fig.5: Hansen's video syntheiser set up at Australia 75.
[Courtesy: John Hansen]

Ellyard had a frame store made in ferrite cores attached to the PDP-11. So Hansen was providing camera throughput and colourisation and patterns and things and they going through his synthesiser.


The 2nd generation: a microprocessor-controlled video synthesiser

In 1977 Hansen bought a microprocessor chip, with which he designed and built a computer graphic system that was fully compatible with broadcast quality colour television.

“The video synthesiser provided a lot of valuable experience and created live imagery, and sort of got superseded because there [were] microprocessors coming out and the potentials of what these things could do was so enticing that the moment they were available I bought one and started to think “well how can I make this into a video synthesiser?” First thing I had to do was build myself a keyboard and a terminal display. I built these up... the terminal display was able to be synched to the video so I could use that terminal, 32 characters by 18 rows, all capital letters. I could synchronise that and mix it in with my video.


The Friden calculator conversion to a video synth
Fig.4: The Friden calculator conversion to a video synthesiser. [Courtesy: John Hansen]

“The next task I had was really to build a box for this thing. The concept of having a video memory was worked out and the computer had 1K of RAM, it actually came with 256 bytes of RAM and I upgraded it to 1K. The programs were all written in assembler, hand typed in, debugged in the RAM and then burned into EPROM. 4K of program we ended up with. The video memory was 128 pixels by 128 pixels by 4 bits per pixel, 16 colours, and that I made up from an 8K S-100 Buss board that I bought and interfaced to the system. I experimented with a lot of innovative input-output tools. I had a light pen on the system and just before this system got retired I actually made an audio cassette zero-crossing detection modulation data-storage for it so I could actually put my programs onto magnetic media and reload them without having to type them in, that was quite an innovation.

This was what became known as the Friden Video Computer. It used an Intel 8080 microprocessor development kit with 256 bytes RAM as the main processor. It was built into a Friden electronic calculator case which used a Multibus motherboard same as 8080 kit. Hansen attached a keyboard and 32 characters by 16 rows character generator display which was genlocked to video synchs (i.e., the video display for the Friden video synth was locked to the video syncs of a source camera). The graphics memory was 128 x 128 pixels at four bits deep so that it could show 16 colours per pixel using 8Kbytes of static RAM made up of 64 memory chips. Input video was digitised with a Computer Labs analogue to digital converter (costing $1100) which was the size of a block of chocolate and needed to be bolted to a large heatsink.[33] Mixing of video, character generator and computer memory graphics display was done via push-button actuated sequences and pegboards.


The Friden calculator conversion to a video synth
Fig.4: The Friden calculator conversion to a video synthesiser. [Courtesy: John Hansen]

“The box that I ended up putting this thing in deserves a bit of interest. You can see here the keyboard, all that keyboard I made up myself. This box was actually an electronic calculator (the Friden) from the early sixties, it had a cathode ray tube in here for the display which had twelve digits on it, and it was one of the first calculators purchased at Monash University and they were chucking it out so I said "well, I'll have it". So I ripped it apart and found that the Intel microprocessor board was exactly the same size as the single transistor boards that had been in this system, and everything fitted in very nicely. Although I ended up cutting some of the original boards out and aralditing the S-100 board in there, and making up my own buss structure. I had direct memory access, for the technical people, to the video memory, switching in to the processor access during vertical blanking. And with great amounts of saving up I bought an $1100 analogue-to-digital converter which gave me the ability to take digitised video and add that to the whole mix. This was a block about this big which had to be bolted onto a large piece of aluminium because of the heat that it dissipated, and of course these it days would be about that big and cost about $50.

“The types of things I was doing with this synthesiser were a lot of live stuff and then also static pattern generated things. We found it particularly attractive as a performance machine because of its live capabilities of streaming video in. A lot of the processes that are now all programmable I had on little push buttons and peg-boards and it was very easy to make up sequences and let this thing run and to have live performance with it. We did various pop clips with it, the Jo-Jo Zep thing, installations at Adelaide Arts Festival. People like Robert [Randall] and Frank [Bendinelli] would come and utilise it for some of their video pieces. I called it also my tapestry phase because a lot of the programming that I did with it was concerned with a level of quadrilateral symmetry and random object generation and using Boolean logic functions and exclusive or-ing. It was possible for this machine to just chug away and just produce its own patterns at random. These are some of the examples.” [Synthetics transcript '98]


4 frames produced with Hansen's video synth
Fig.5: 4 frames produced with Hansen's video synth [Courtesy: John Hansen]


Computer art prize

“In 1980 the International Federation for Information Processing had its convention in Australia. As part of this they offered a computer art prize, so I thought "well this is me." I took images off the screen with a 35mm camera and we were allowed to put in a maximum of three entries. So I collected three shots and had them blown up, submitted them. Well they liked them that much that they gave them all equal first prize so they could keep them all. And what the world thought of computer art in those days was $500, the world prize.” [34]


One of Hansen's computer art prize images
Fig.6: One of Hansen's computer art prize images on the cover of
Pacific Computer Weekly trade journal. [Courtesy: John Hansen]

Then in 1982 Hansen’s company developed a display list driven 2D Graphics and Paint system, called Conjure. The concept for its development came from the traditional CAD type system. It was one of the first Computer Graphic Design and Presentation Graphics Packages in the world, and had installations in Australia, Canada, the United States, Japan, and Europe.

The first version of Conjure was written in C and ran on a Z80 based microcomputer under the CPM Operating System. Images were built up by specifying the start and end points for lines, the centre and radius for circles, and diagonal points of a rectangle, etc. Objects could be filled with a flat colour or shaded colour across a range of the palette of 256 colours available in any one image. Palette colours were selected from a possible 4096 colours. Stepping through a sequence of pixel value to colour palette gave a form of animation.

The system included a digitising pad and pen, with a menu and drawing area on the pad surface gave accurate drawing control. It could also digitise and grab video images, which could be coloured and overlaid with drawn images or text characters. Images were then converted for video output with the Number Nine Corp display card, or for 35mm slide output through a film-recorder.

They then designed

- a satellite data to video image storage system for the Bureau of Meteorology.

- the Western Australia Fire Brigade Mapping System.

- Various Broadcast Television Applications including Federal Election Graphics with live data feed from the Electoral Computer, Keno Number Display System and Various Game Show Multi-screen display Systems.

- An Integrated Network Display of AAP Reuters Information for Money Market Dealing Rooms.

- and the Telecom Network Traffic Management System. [4]

Hansen elaborates:

“Following that video synthesiser creation things were bouncing along in the microcomputer area to the extent where now it was possible to get floppy disks and operating systems and more powerful processors, Z80s which ran at 4MHz. So the progression that I went into was buying off-the-shelf microprocessor boards, floppy disks and graphics cards that were manufactured in Canada. There were still a lot of modifications necessary to make these things into more viable and versatile machines. A lot of the early computer graphics hardware was oriented directly towards image processing and scientific purposes. It certainly wasn't oriented towards any artistic performance or presentation graphics type areas or video, apart from capturing an image for analysis.


Graphic produced on Conjure.
Fig.7: Geometric graphic produced on Conjure by Martha McKelvey. [Courtesy: John Hansen]

“So we set about developing CPM-based machines and the joy of having a floppy disk was being able to utilise high level languages for some of the programming. This was okay for the mathematical and the user-interface display areas but, down in the bowels, it still had to be [written in] assembler to get the speed that was necessary, particularly for video type performances. So these first machines we made were all hand built on the kitchen table and were starting to involve a lot more software than hardware. The transition was really occurring in this era.

“With this software I developed (it) into a format of creating a sequential display list of objects and instructions... a series of instructions of what this system could do: "Using the colour red draw a rectangle here, starting at x,y there and finishing there". And this concept I ended up calling Conjure, partly from the dictionary definition which was created as if by sleight of hand, to make appear as if by magic, and partly because I read that Bob Dylan put in as his occupation in his passport a conjurist. So I thought that Conjure was a good word for that. So this was really the birth of the Conjure 2-dimensional graphics machine. We also got into doing a bit of 3-dimensional graphics with it, wire-frame objects sailing around, which was fairly straining the limits, to put it mildly of the technology in those days. The system was used for doing live effects and custom things and the prototype that we built we took to a trade show, as long as nobody leaned on the board in the wrong way and made the reset button activate it seemed to work alright. We actually sold two of these things in the early 80's to a couple of people who wanted to use them for video effects and presentation graphics type applications.


Graphic produced on Conjure.
Fig.8: Graphic of collapsing building produced on Conjure by Richard Looke of Image Resources company.
[Courtesy: John Hansen]


Three Magpies drawn with Conjure.
Fig.9: Three Magpies drawn with Conjure by Martha McKelvey. [Courtesy: John Hansen]


“These [find his pictures from the symposium] are some of the effects we were getting out of it using the Conjure display list principle which... with this system it was 256 x 256 pixels by 256 colours displayable at one time, but selectable from a palette of 16 million colours, fairly standard stuff these days. In those days that was quite something to have that amount of colour. And using the display list execution we could create objects that were just growing and growing.” [35]

“A lot of this stuff was performed live in various places. Possible effects included cycling the colour palette, freeze framing (which was a particular fascination with these things) and colourising.

Conjure's display list execution could do simple animation like that [Michael Parkinson intro]. That was a bit of commercial stuff we did for Parkinson. It was programmed pixel by pixel. TV stations were quite scared of this technology initially. The concept of being able capture an image and then store it, modify it and bring it up again had the lawyers very scared. I remember with Channel Nine they ran away and got in a huddle and came back a few weeks later and told their operators "well the image has changed by 15% then it's okay". They were unable to define what had to change in the image but as long as there was a variation of 15% then they felt legally safe. By that stage doing forays into the video and television market was being overtaken by people like Quantel Paint-Box and even the Rutt-Etra was doing commercially a lot more than we were doing here. But we got into the presentation graphics and design graphics area quite heavily. At the same time there were other things occurring. Digital [DEC] had made a PC called the Rainbow, it was a beautiful little machine. We developed our Conjure software for it, and then not so long after that I met somebody who had an IBM PC and that really started the whole thing rolling.

“We ended up putting our software onto IBM XT and we found people in the US who made video cards you could plug into this thing and get video out. We found another company that made image capture cards we could plug in there so we could get video in. We wrote software that would take it from the capture card into the graphics card, and we were basically building video paint boxes on PC's once the PCs came out in that fashion. It enjoyed a fair bit of success in that we also made... because Conjure was actually a vector driven program that could also incorporate pixel bitmap type images the vector side of them lent themselves to high resolution and this for presentation graphics coming out to film recorders was a highly sought after thing and we had about sixty installations in the States and about twenty in Japan of our Conjures and about fifty systems in Australia in very diverse areas, Ansett would draw aeroplane diagrams and BHP were doing mapping diagrams with them, before there were really specialised computer applications in those areas.

“We covered a fairly broad range and I've got a video here of some of the earlier commercial customers. This actually goes back a step, it was before the PC days and the specialised machines (about 1982) this was their marketing video, their capabilities.

“All this is happening in real time. It's drawn up and when you press the go button it executes like this and could be directly onto video without having to do any stop frame work… You could draw just one shape and replicate that many times. Capturing video was always a great source of fascination because technically you couldn't grab it and make it look exactly like it was so the thing was to make it look like something else.

“This was perceived as being too radical, they never went ahead with using that as a commercial because it was too far out.

“There's an amusing little anecdote from that era. If you remember the movie Tron (The Fantasia of computer animation) that came out in the early 80's? It did open the awareness of what was capable of being done in those days in three-dimensional computer generated graphics in a variety of ways. Control Data in Australia had seen this movie and somebody had been down in the basement of where they stored the Cyber and pulled out a tape and said "Oh we've got this Magi Synthavision" which was one of the programs that was used to do some of the effects on Tron, particularly the motor cycles and things like that. And they said "Oh we can do Tron" They said "well who can we sell this too", they found out about me and approached me and asked me if I'd like to pay them $500 to come and do a training course on computer animation so I could do Tron type movies and commercials and I ventured I probably knew more about that area than they did and that what I'd do was go out and get a corporate logo job and we would do that. So that's what I did, I went out and got a Hoyts promo to do and went back to Control Data and sat down at a Cyber terminal and they load up the Synthavision animation software which ended up being version 1.0 which had wire-frame capability and nothing else. It caused some red faces and it made Control Data send me to New York for six week to work at the Magi Animation house in Westchester, just north of New York and literally it took eight weeks to do 14 seconds of animation. That was on a Perkin-Elmer main frame using a Celco film recorder, so that the only way we knew we had a sequence right was first put it out to film, which was a days filming for a few seconds and then rush that down to the lab develop it bring it back top look at it and go oh no we're just going to adjust that a little bit this way, so 8 weeks got soaked up pretty quickly.

“Well that's really the evolution that we went through. We ended up in the early 90's Conjure was not doing too well in Australia because most of the video production houses and graphic design studios during the recession were either going broke or definitely not buying any equipment at that stage. At the same time other larger systems had fairly well superseded a lot of the application areas of video effects and other areas that we spanned. In the meantime we'd been developing a lot of custom applications, computer graphics applications for areas where there weren't products available readily off the shelf, and so we did a bit of a detour and from about '92 started focussing on specialised applications. So it's ended up, for the last six years we’ve been involved in facial identification and image data-bases of faces, facial reconstruction and neural net based automatic facial matching. So that's where we ended up in the 90's.”

“We see this progressing really in the 2000's into areas of robotics which I'd spoken of there before, but we can talk about that at lunch... The other thing just before I finish, I'd like to mention is that another one of my passions is that of preservation of technology. The era that you see here occurred in such a transitory phase, and a lot of this equipment which is historically significant is either being melted down for gold or simply being trashed and I think that it deserves a little preservation and that's the philosophy that I would encourage.” [36]

“In '83 I jumped out of University and went into the commercial world, and I've basically been there ever since.“ [37]

“I think it's impossible not to be excited by the raw horsepower that is not so much available now but will be available in 5 years time. I just went to Robotronika, an artistically oriented robotics conference in Vienna last month and there was a guy there from Carnegie Melon who was saying that the current 300MHz Pentium II processor is running at about 5 to 10 neurons capability, that's about the .. damn worm I can never pronounce it [WRITE IT]. Four to five years time we'll crunching away at about 100 neurons, so we'll be looking at a spider capability. And that era really excites me because it brings a level of intelligence and processing capability that give us a huge scope to make objects and make these objects interactive be they a kinetic piece on a wall or a vacuum cleaner robot you buy and you bring it home, unpack the box and it'll run around and do the vacuuming and it'll come and say "notice the door there would you like it to go vacuum in there". This is what this level of processing power will bring.“ [38]






Endnotes

1 Hansen, John (1998a) Transcript of a talk at Synthetics [Jones, 1998, op cit]

2 ibid.

3 Telephones were under the control of the Post Master General’s Department before privatisation.

7 Hansen, 1998a, op cit.

8 Over 1967-68 at least, Keith Humble established an electronic music studio and was giving talks on electronic music at the Grainger Museum in Melbourne University. [Whiteoak, John (1989) “Interview with Keith Humble” New Music Articles, no.7 (1989) p.25, Brunswick, Vic.: NMA Publications. Available at <http://www.rainerlinz.net/NMA/repr/Humble_interview.html >

9 John Hansen, transcript of a talk at Synthetics, 1998, a seminar held at the Powerhouse Museum on electronic image making organised by Stephen Jones, for dLux Media Art.

10 ibid.

11 For example see the section on Ubu Films in chapter 3.

12 Augee, M.L., Ealey, E.H.M. and Spencer, H (1970) “Biotelemetric Studies of Temperature Regulation and Torpor in the Echidna, Tachyglossus Aculeatus”, Journal of Mammalogy, vol.51, no.3 (August 1970), pp.561-570

13 Augee, M.L., Ealey, E.H.M. and Price, I.P. (1975) “Movements of Echidnas, Tachyglossus aculeatus, Determined by Marking-Recapture and Radio-tracking” Australian Wildlife Research, vol.2, no.2, pp.93-101.

14 John Hansen, transcript of a talk at Synthetics, 1998, a seminar held at the Powerhouse Museum on electronic image making organised by Stephen Jones, for dLux Media Art.

15 Hansen, 2005, op cit.

16 Bonython Gallery (1974) Bonython Gallery Gazette, May 1974, Sydney: Bonython Gallery.

17 Herald (1973) 1973 herald outdoor art show, February 16-25 and March 2-12, 1973. Melbourne: Herald newspaper.

19 Hansen, 2005, op cit.

19 Shamberg, et al, 1971, op cit.

20 TV Oscilloscope, Practical Electronics, August, September, October, 1968 issues.

21 Hansen, 1998a, op cit. This device was developed from a circuit published in the August through October, 1968, issues of Practical Electronics, an English electronic hobbyist magazine. It is very similar to the device that Optronic Kinetics built at the Tin Sheds around mid-1969.

22 John Hansen, transcript of a talk at Synthetics, 1998, a seminar held at the Powerhouse Museum on electronic image making organised by Stephen Jones, for dLux Media Art.

23 Hansen, 1998a, op cit.

24 The London Hotel.

25 Hansen, 2005, op cit.

26 Bonython, 1974, op cit.

26 Most colour organs from the time had a ircuit, not unlike the tone controls of a domestic hi-fi amplifier, which separated out the bass, mid-range and treble aspects of the audio so that they could be used separately to control the behaviour of other circuits. Commonly the bass channel was the most useful.

28 Hansen, 1998a, op cit.

30 Hansen, John (1998b) Abstract for the catalogue for Synthetics [Jones, 1998, op cit]

30 [Was this the Computer Labs MAS-1202 12-BIT, 2µs SAR ADC INTRODUCED IN 1975? “The MAS-1202 12-bit, 2-µs SAR ADC designed at Computer Labs, Inc., was released in 1975 and utilized an internal DAC based on fast PNP transistor switches and manually selected precision resistors.”]

31 In the language of systems theory, the installation is an open system whereas the sculpture is a closed system.

32 John Hughes, John Hansen, Cybernetic Synergy: One of the early film and video makers in Melbourne was John Hughes. In 1974 he produced Cybernetic Synergy, a film about John Hansen and his early electronic visuals and light works that exploited moiré effects. Although it was shot on film its content makes it important to include here as a reminder that video work could be done not only by recording things to tape but it could also be produced live and not pre-recorded.